Exclusion Zone: Anti-Air Warfare
- #: 177428
- Price: $0.99 In Apple Store
- Category: Games
- Updated: 2010-12-07
- Current Version: 1.0
- Size: 30.00 MB
- Language: English
- Seller: Appular
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
- © PTK Learning
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Check Out the Link Below for Exclusion Zone's Game Trailer: www.youtube.com/watch?v=uoMpcHjuesY"The gameplay is addicting—this has been the game most likely to eat up an hour at a time lately—so be forewarned." - Wired.comExclusion…..
Rated 5/5 based on 2 customer reviews.
The ANTI-Flight Control!
Lord Gek write:
I played a bit of the first two levels and it is cute and goofy.
In a sense it is the AI playing Flight Control and you're there to screw things up!
I just played a bit of the first two maps but I think it will be the same basic idea in all of the maps. You control the missiles but only their initial launch, once you pick up your finger from drawing out the path you want them to take, that's it, there is no adjusting their flight once in the air. But, like any good line drawer, that initial path you give them can be as screwy as you want (looping and zig zagging all over if you'd like). The big catch, however, is that each of your missile launchers (only 2 in the first two levels) can only have one missile in flight at any one time so if you send some missile off on a crazy journey of self discovery, you'll have a useless launcher until the missile finally does hit something or flies off screen. So the game often comes down to a lot of bare knuckle, "Will I get a chance to fire another missile before it is too late!"
While they can come onto the screen from any direction, just like Flight Control, you'll know by their color coding which landing strip they're heading to and, lucky for you, they usually shoot straight for it so it help in planning your missile flight paths when you know the exact point they're shooting for. The game ends once any one gets through and lands but luck for you, at least with the jets, you'll still have a few seconds while it is already on the runway to blast it away.
I also love the scoring with each enemy having their own base vlaue plus a multiplier based on how far off you intercept them. Hit a lowly slow plane right as it is touching down will net you 10 (10x1) whereas hitting a stealth bomber from across the screen is 90 (30x3).
I started playing it, and I'll admit, at first I thought it was just a "good" game. But, the more I played, the more planes I shot down and I just kept trying to beat my score. It's addicting! Great Fun. :)
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